A few weeks ago we shared with you a list of some of the most under-appreciated, but totally worth your time games of the previous generation. Well, it's time for Part Two!
Enslaved - Odyssey to the West (PS3/360):Enslaved is a great 3rd person, action-platformer with a phenominal post-apocolytpic, science-fiction take on the classic Chinese story of 'Journey to the West'. While the game has really solid and enjoyable gameplay, thanks to being developed by the Ninja Theory team (Heavenly Sword, DmC), it is the story, written by Alex Garland (28 Days Later, Dredd, Ex Machina), which really shines through. Garland takes a story that pretty much everyone has some understanding of and manages to make it new and interesting, all while bringing his own unique take on it. Despite selling over 700,000 units, Bandai-Namco cancelled the planned sequel because it didn't meet sales expectations (Square-Enix aren't the only ones that practice fuzzy math in the video game business), which is a huge let down as the game's story, especially it's ending, begs for more adventures.
Prince of Persia  (PS3/360): The Prince of Persia in 2008 was a reboot for the famed series. While still keeping true to its action-adventure platforming roots, the reboot aimed to make the series more accessible by introducing an interesting gameplay mechanic: you couldn't die. Whatever crazy jump you wanted to try, there was no fear of missing, as your companion Elika was right there to catch you. While this was actually some people's biggest complaint about the reboot, it allowed players to focus on the beauty of the combat system (doing backflips off of an enemy's face is always fun), and the real star of the show, the graphics. Done in a type of cell shading, the whole game looked like a living painting. I would often find myself just staring at the screen, having completely forgotten to touch the controller. Of course, the other highlight of the game, the interaction between the unnamed prince and Elika, soon reminded me. Their banter was charming, their personalities were really fleshed out, and I genuinely cared about where their story was going. Despite eventually hitting a million copies sold, after quite a long time, Ubisoft decided not to continue the franchise with the reboot. Considering the game was a huge hit with women (40% of the game's players were female), I can't help but feel that they are missing out on a huge opportunity.
Silent Hill - Shattered Memories (Wii): While pretty much all of the more recent Silent Hill games (Origins, Homecoming, Downpour) have been underwhelming, Shattered Memories is anything but. Functioning as re-imaging of the original Silent Hill, Shattered Memories fully embraces the series' penchant for psychological horror. The game's various chapters are bookend with a psychotherapy session in which you must complete various tests; you're answers to which will directly influence not only the games story, but its characters, levels and enemies in both appearance and behavior. You, yourself are responsible for your own horrors. Additionally, while the game supports the standard 3rd person perspective, its' gameplay is anything but. You see, you have no weapons, you can not attack…at all. Whenever you transition into the nightmare-world you are faced with only one option, run…run for your life. It was bold gameplay design that divided the fan-base, but brought something unique and different to series. I could go on and on about this game, but needless to say you should definitely give this one a try and make sure you get the Wii version as the Wiimote controls are incredibly well done and take full advantage of what that system had to offer. Oh, and play it during the dead of winter too…you'll see why...